Generally what we want to do is be true to the spirit of modern conflict, but not to reproduce any specific events or specific conflicts. And that’s for a couple of reasons. The biggest one is that it would tie our hands as developers. If we were going to specifically retell something that was happening within the timeframe of us starting to develop the game, who knows where that would go by the time we were done. It takes three years to make one of these games. So we could find ourselves being in a position where we’ve completely gone off the rails and are in strange and offensive territory.
We also could end up in a place where we have a cool gameplay idea, but that didn’t happen in the real world, so we can’t do that. We want to be able to make the most interesting, compelling, emotionally impactful gameplay scenarios we can think of, and we want to separate ourselves just enough from the real world to give ourselves that freedom.
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